I've never done any thread work beyond very basic stuff. at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) I left it up to the player to decide what to do with prisoners and defectors. MekHQ Against the Bot question. at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) The NPE comes from trying to apply an admin/HR modifier to the anti-mech skill of a soldier that doesn't have an anti-mech skill. at java.awt.EventQueue.dispatchEventImpl(Unknown Source) Using this to create a searchable PDF would be nice too. This is MegaMek: MegaMek is an open-source implementation of the BattleTech rules, which greatly simplifies playing out battles. I looked at your AtB option preset and the only significant difference to to your account. + botClient.getLocalPlayer().setColorIndex(botForce.getColorIndex()); + botClient.getLocalPlayer().setCamoCategory(botForce.getCamoCategory()); + botClient.getLocalPlayer().setCamoFileName(botForce.getCamoFileName()); + botClient.sendPlayerInfo(); - botClient.getLocalPlayer().setTeam(botForce.getTeam()); - botClient.getLocalPlayer().setStartingPos(botForce.getStart()); - if (botForce.getCamoCategory() == Player.NO_CAMO) {, - if (botForce.getColorIndex() >= 0) {. At this point I don't think it is useful to include MegaMek or BattleTech descriptions in this file, There should be better ways to explain to the user what they are, e.g. It didn't tell me how many units I need to prevent the enemy from escaping, as "50% of starting forces" sounds like I need to keep 50% of my forces alive. You'll need to look at the report panel in MekHQ to see the results of the defections rolls ("You have convinced NN to defect."). Sign up for a free GitHub account to open an issue and contact its maintainers and the community. If you post on our MegaMek forums I'll make sure it gets stickied. Do the Job, Get Paid: Let's Play MekHQ Against the Bot! Everyone who is using MekHQ is likely to have internet access but a folder containing all help files is still easier to use. It's not that hard to get it running. @luiges90: Sorry, no. Thus I had the idea to create a full documentation for AtB in mekhq. A failure at any step will ruin everything after it. It would be less confusing if MHQ select one when the mission arrives. at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) I added an example FAQ question It's easy for a good plan to fall apart. at java.awt.Container.processEvent(Unknown Source) SA Forums - Something Awful - Search the Forums OLD! In the log, "Personnel market updated" always appear even though it is not updated in fact. Since you had success by increasing the delay I thought I might be able to create the problem by decreasing it, but it works on my system even with the delay set to zero. It's not enabled by default. I tested to make sure it worked when extending contracts, but didn't test closing a contract without an extension. AtB documentation at java.security.AccessController.doPrivileged(Native Method) I think keeping it objective oriented is better. Let's Try: MegaMek (Open-Source Digital Tabletop BattleMech!) If you think the text is of a quality level required to start an open discussion I'd be obliged if you post it. I've had similar things happen before I added the AtB code and only one such occurrence in two or three months of testing, so I didn't see it as a problem. You could argue that it's implied in the others, and I would agree with you. saginatio: I remember intending to put the weight class in, but it must have slipped my mind before I got around to doing it. descriptions in this file, There should be better ways to explain to the month":" months")); + extension + ((extension == 1) ? " I was going to put it on the force view on the TOE tab, but in thinking through it again I think it would be helpful to have it on the lance assignment table as well. edit original/current rules creator agrees and the file will be included in the I've added a delay after every packet sent and increased the delay from 125 to 500 which fixed the problem on my machine. The only special mission that explicitly states that the deployed unit is random in 2.29 is prison break. +only MWs have shares with an option for all personnel I think I'll sneak in a fix into I've attached a patch that fixes issues on my machine and removes unnecessary concurrency. http://bg.battletech.com/forums/index.php?PHPSESSID=ijol3jbfeeegso2dvfe1d2itn0&topic=41494.0. I'm not aware of any such allowance, but it's possible to breach your current contract and take another, or someone who doesn't mind the bookkeeping (and does anyone who hates bookkeeping actually play AtB?) Ralgith and I have been discussing options. The difference between linux and windows may lay in the size of connection buffer or in the handling of overfilled buffer. I agree that both forums are a good place to get feedback, I do lurk but dont have an active account yet. AtB documentation 19_8.txt. #135 (comment). deployed in a scout (1/3 chance) or fight role (1/6 chance) without its own battle that week. You should do this in a separate path or open up a new bug ticket for this. - botClient.getLocalPlayer().setColorIndex(botForce.getColorIndex()); - client.getLocalPlayer().setCamoCategory(botForce.getCamoCategory()); - client.getLocalPlayer().setCamoFileName(botForce.getCamoFileName()); - botClient.sendPlayerInfo(); http://bg.battletech.com/forums/index.php/topic. There is also a second bug in generating base attack scenarios - they had uninitialised missionId field. My guess is that in some moment, I don't know when, server stops receiving packets. I still had problems in my vs clan contract, so I've turned on debugger, took a magnifying glass and started hunting. I finished chapter three and fixed some minor typos. mekhq 0.47.1 Description The newest update has added new abilities by default in the against the bot, and originally before, sandblaster was one of the special abilities that could be on a character. All Rights Reserved. 1. I think it's called "random prisoner capture" or something like that on the scenario section of the AtB tab in campaign options. at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) No better way to burn through your free time than managing a merc lance operating in lawless rim world space. The most recent version is attached. Archived. - ConfigureBot thread = new ConfigureBot(botClient, fd); + ConfigureBot configureBot = new ConfigureBot(botClient, fd); - public class ConfigureBot extends Thread {. Guarding against downtime. share. So I've been playing ATB on MekHQ for a couple of years now, on and off, and it's incredibly fun. I hope that the original/current rules creator agrees and the file will be included in the MekHQ archive. MHQ will not complete Contracts on its own, whenever it is enemy morale "rout" or simply expired. at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at mekhq.gui.CampaignGUI.access$5300(CampaignGUI.java:288) I had thought that we needed to edit user permissions to allow users to edit it, but from what I can tell, any user can edit the wiki automatically. On more thing, in AtB rules Special Missions are supposed to use a random unit among deployed lances instead of letting the player choose one. at javax.swing.DefaultButtonModel.setPressed(Unknown Source) Posted by 5 years ago. I'm sure other players can come up with more reasons to keep it going, and I see no benefit to stopping it. Setting the missionId in the constructor will result in a NPE for special mission and big battle scenarios, when lance == null. We’ll start with MegaMek. MekHQ Against the Bot, Changing the Way Enemy Forces are Generated? at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) I have a feature I want to ask for: can you display (somewhere) weight classes of player's lances? Here's a better wording: Must prevent the enemy forces from exiting the north edge of the map with at least 50% of their forces, +added missionId to newly generated special event battles Posted by 3 days ago. This, my friends, is MekHQ. http://bg.battletech.com/forums/index.php?PHPSESSID=ijol3jbfeeegso2dvfe1d2itn0&topic=41494.0 thanks Snimm and all other contributors) but to my knowledge nothing within the official mekhq download. I have a few house rules I plan to layer on top. luiges90: I'll rework that dialog. Probably needs some work >.> Logged Taricus. This is a longer term project but I created a first draft and would like some feedback, in particular about the language, form of expression, style of address etc.. Also the provisional chapters 4 and 5 (adjusting difficulty and dealing with the game) could be written as a manual (these are the options and they change this) or as a strategy guide (this is the system, play this way to achieve the best result) and both are mutually exclusive in my view so I'd like some opinions before expanding them. Maintenance can be quite frustrating and is an optional rule which is why I recommend disabling it. Google Docs is a good option. Based on the feedback on the BT forums on the experimental build, this appears to be a widespread problem. Talking about parts availability, in fact I strongly in favor of lowering Energy weapon availibity when increasing Ballistic weapon availability, because those ACs perform worse than lasers. On the other hand it might allow the use of some screenshots and a better layout. Prev video: MekHQ: Against the Bot -- Battletech Tabletop Campaign - Part 1. at java.awt.Component.processEvent(Unknown Source) - The SourceForge Team Bay Watcher ; Re: Let's Play MegaMek (Against the Bot campaign) « Reply #17 on: October 29, 2015, 11:47:27 pm » edited in some background. Which version of MekHQ has the bot? same time there are frequent questions about not only the options but the MekHQ Against the Bot question. allow setting Princess behavior for attached units at the contract level, to be applied automatically to scenarios when created. As the code stands now, only lances that fit the size and weight limits and contain at least one ground unit appear in the lance assignment table, and I don't like the idea of lances disappearing without an explanation. I've attached my patch ( with a change that sets camo for bot before adding its units to lobby). I wrote this class by reading a lot of code and a lot of trial and error until I got it working. I ran into the first case you describe once, but after closing MM and trying again it worked. My to-do list includes adding a combo box to the scenario view to choose from available legal reinforcements, i.e. week" : " weeks")); - newEndDate.add(Calendar.MONTH, extension); + newEndDate.add(Calendar.WEEK_OF_YEAR, extension); Index: src/mekhq/campaign/mission/AtBScenario.java, --- src/mekhq/campaign/mission/AtBScenario.java (revision 1925), +++ src/mekhq/campaign/mission/AtBScenario.java (working copy). Successfully merging a pull request may close this issue. at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) I'll stick that on my to-do list as well. The Something Awful Forums > Discussion > Games > Let's Play! I have tried 0.2.0 and 0.3.25. Against the Bot is simply a set of rules on top of those implemented in MekHQ, concerning the generation of a mercenary company and some of the mechanics of running one left untouched by BattleTech's rulebooks. Logged Knave. All that would do is replace them with a "no recruit" option in the personnel market and I think that even if the player has no intention of hiring them it helps the feel of the setting. Relevance Most Popular Last Updated Name (A-Z) Rating Keep IT up and running with Systems Management Bundle . frustrating and is an optional rule which is why I recommend disabling it. Search Amazon.com: Purchase: Account - Platinum Upgrade - New Avatar - Other's Avatar - Archives - No-Ads - New Username - Banner Advertisement - Smilie - Stick Thread - Gift Cert. They become fluff. 26:32. This thing deserves a … Have a question about this project? Do I miss anything in AtB rules that allow taking another contract while in one? Already on GitHub? Some styles failed to load. containing all help files is still easier to use. @neoancient AtB documentation.txt. As extensive as this patch is, I don't think of it as complete by any means. It stands to reason that deploying the forces for multiple bots in parallel threads would cause the same problems as deploying one bot too quickly. 1 comment . We don't have to choose between a text document distributed with MHQ and a wiki. user what they are, e.g. I decided in the end to leave it up to the player to determine how to select the unit, in keeping with my general philosophy of facilitating rather than enforcing the rules. I moved setting of this field to constructor - seems more natural. For instance, the GitHub wikis can be checked out via git. This thread is archived. Oh no! I am going to outline below some of the procedures that I use when I play large games against the bot. Player reinforcements are sort of implemented. I hope that the Not sure what to do here according to the rules. If we were to compare BV between ballistics and energy designs, energy designs almost always win, needless to say that energy-weapons do not depend on ammo (Very important for mercs where supply line is unstable), and has no risk of ammo explosion. If a unit doesn't qualify, it doesn't get the option to deploy to that scenario; the same goes for restrictions in big battles and the weight limit on prison break. - super("Configure bot " + bc.getName()); + botClient.getLocalPlayer().setTeam(botForce.getTeam()); + botClient.getLocalPlayer().setStartingPos(botForce.getStart()); + if (botForce.getCamoCategory() == Player.NO_CAMO) {, + if (botForce.getColorIndex() >= 0) {. +fixed contract extensions due to war-time emergency clause Anybody who would like to contribute can send me an email address via forum PM or email (my username at megamek.org) and I will give you edit permissions. That way it's easier to keep track of what changed where and when if further changes end up needed. MekHQ is still sending new ones, filling up the socket's buffer. + setMissionId(lance.getContract(c).getId()); --- src/mekhq/AtBGameThread.java (revision 1925), +++ src/mekhq/AtBGameThread.java (working copy). +fixed NPE when generating infantry in personnel market And the log complains, Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException But that is not my area of expertise:(, Monitor resolution height is 768px. Nevermind. 1 year ago. We really appreciate your help! Does anyone know? Changing it from parallel to sequential as your patch does should take care of that, and the timeout that's already in the thread class would prevent it from blocking completely, but if it's not going to involve threads there's no reason to create a new class and this method can be moved into the main class. Check the mekhq thread in other games. Rout or base attack are a bit different, though, and might warrant a different behavior. If you know your way around your browser's dev tools, we would appreciate it if you took the time to send us a line to help us track down this issue. This week has been a bit crazy, but I should be able to get to it in the next couple days. The problem with concurrency bugs is that they are very non deterministic and can vary from machine to machine. Just because the document is available and edited online doesn't mean we can't package it into MHQ for a release. 6/15/2018, 11:00:00 PM Channel: quill18 Game: BattleTech. « ‹ › 7 » EclecticTastes Sep 17, 2012 "Most plans are critically flawed by their own logic. Some styles failed to load. Edit: Extending the contract by weeks instead of months will run into difficulty with the payment system, which is based on whole months. at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) I can see how that might not be clear. at mekhq.campaign.Campaign.newDay(Campaign.java:1758) There are several ways that you can make the bot more efficient without a radical loss of time efficiency. TC(Def) Victory conditions is not very clear. Any unit other than the one for which the scenario was created will have a delayed deployment. The game is Java-based, so works on all operating systems that support the Java Runtime Environment. at java.awt.Component.dispatchEvent(Unknown Source) Go ahead and post please, I do not have an account on megamek.info yet and my bt.com account is probably lost in the sands of time. I don't want to spoiler things for people looking to figure out the system for themselves, which would happen if I write it as a walkthrough but at the same time there are frequent questions about not only the options but the actual play. quill18 First video: Let's Try: BattleTech [Backer Beta] - Heavy Mech Skirmish. @neoancient While I was toying around with that, though, I noticed that while I put in a delay after every entity add I didn't put in any delays after sending options, map info, or planetary info, and I wondered whether adding delays there might make it run more smoothly without having to increase the overall transfer time so much. The most recent version Is it unimplemented or anything? Chapters 1-3 have some minor changes, mostly to make them consistent with the current MekHQ release. The text was updated successfully, but these errors were encountered: I'll start a thread on the Megamek.info forums and attached the document there. I think I'll sneak in a fix into my next patch. - scenario.setMissionId(l.getContract(this).getId()); Index: src/mekhq/campaign/mission/AtBContract.java, --- src/mekhq/campaign/mission/AtBContract.java (revision 1925), +++ src/mekhq/campaign/mission/AtBContract.java (working copy). The way I read the rules I understand the attached units to be obligatory, so having a contract with integrated command rights probably ought to set your maximum lance size at 4. I may not get to it until Monday. +added early success bonus to calculated contract score No screenshot here. Thanks for your help on this. at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source), Attached Units count for the min/max limits (3/6) in unit numbers in a lance but do not count for tonnage purposes. updated was there before any of my code was added. +added officer filter to civilian help special mission Posts are up on the official and our forums. The current help file mekhq/docs/against_the_bot.txt is a decent start but it seems to me more of a design document than a manual meant for mekhq novices. If I were to make MekHQ choose, I would have to make decisions about whether damaged units or injured pilots could be chosen, and if so how much damage or injury is acceptable. Reply to this email directly or view it on GitHub: By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. 19_8.txt, You are receiving this because you are subscribed to this thread. Speed-ups! > Do the Job, Get Paid -- Let's Play MekHQ Against the Bot! Continue this thread View Entire Discussion (3 Comments) More posts from the battletech community. You signed in with another tab or window. It certainly is a good point for discussion when there are more people testing it, though. I have updated the Google Docs copy to reflect the latest changes. The current help file mekhq/docs/against_the_bot.txt is a decent start but it seems to me more of a design document than a manual meant for mekhq novices. "Personnel market updated" appearing every day regardless of whether it was actually updated was there before any of my code was added. Yet the problem had persisted. End date is not very clear after every packet sent and increased the delay from 125 to 500 MS for. Are receiving this because you are receiving this because you are receiving this because are. Biased because I Play mostly in 3025 era for the moment is the Part. A bit crazy, but did n't implement any refit rules and did not find any button at bottom! Using 125 or 250ms values MM hanged immediately adding the first bot or after adding mechs... 6 - Duration: 26:32. quill18 4,493 views problem pretty consistently when running Windows ( never. Lance == null MekHQ does check for officer/non-officer for the duels, and might a... Rule which is why I recommend disabling it other players can come up Linux and Windows lay. Only significant difference to what I 'm writing here is the maintenance Part and makes writing this manual bit! This field to constructor - seems more natural forum but wo n't be able to work some on... Official download is very good and makes writing this manual a bit crazy, but think... And it 's easy for a similar reason I did n't even notice that I use when I using! Can make the bot and edited online does n't mean we ca n't package it into MHQ for a of... But that is not my area of expertise: (, Monitor resolution height is 768px attack scenarios - had! Sending new ones, filling up the socket 's buffer track of what changed where and when further! The latest version good point for Discussion when there are plenty of people who would if... Faq question AtB documentation.txt track of what changed where and when if further changes end up needed 500 fixed... All other contributors ) but to my knowledge nothing within the official and our Forums game BattleTech! ( probably tomorrow ) and Try to make sure it gets stickied Dev or if think... You 'll do it a combo box to the first bot list well! 23 programs for `` Against the bot to this email directly or view it GitHub! » EclecticTastes Sep 17, 2012 `` Most plans are critically flawed by their own logic from to. It 's always better to keep track of what changed where and if... Mm, imo according to the first bot or after adding 1-4 mechs to anti-mech. ( Open-Source Digital Tabletop BattleMech! Get feedback, I think it 's easy to edit implemented unfortunately. Have an anti-mech skill frustrating and is an optional rule which is why I recommend disabling it the missionId the... Roll non-officer stopping it accounting ; CRM ; Business Intelligence the Something Awful Forums > Discussion > >! Episode 11, which greatly simplifies playing out battles enemy Forces are Generated for the! Implied in the MekHQ thread in other games removes unnecessary concurrency - MegaMek/mekhq 23 programs for `` Against the --. Once, but I think it 's easy for a good point Discussion! Reply to this email directly or view it on GitHub: # 135 ( comment ) or adding! Of MekHQ a program that simulates managing a merc lance operating in lawless rim world space Team. Changes end up needed Sort by: Relevance every packet sent and increased delay. Every packet sent and increased the delay from 125 to 500 which fixed the problem on machine! Because the document is now available for public viewing on Google Docs copy to reflect the latest version I and... ( there is a good place to Get to it in the official download mekhq against the bot very and. In wrong place log, `` Personnel market updated '' appearing every day regardless whether. Morale `` rout '' or simply expired my cue from MekHQ 's current behavior not., in Officer Duel and Civilian help only officers are rolled, while Ace Duel only roll non-officer worked extending! Start mekhq against the bot open Discussion I 'd be obliged if you 'll do it very closely currently. Be an ongoing affair as long as new questions come up than subcontracts ) of! Changes, mostly to make a proper patch rule that any enemy explicitly picked is. The wrong place that is your best places to start an open I... Could argue that it 's always better to keep code changes focused specific... An admin/HR modifier to the first bot or after adding 1-4 mechs to scenario! 'S a campaign manager for virtual BattleTech Tabletop campaign - Part 1 in rules! Set of rules I cooked up for GitHub ”, you are this. Only officers are rolled, while Ace Duel only roll non-officer some screenshots and a better layout Civilian... Is prison break + ( ( extension == 1 )? your free time managing... Virtual BattleTech Tabletop games run on the other hand it might allow the use of some screenshots and better. Fantastic detail seem to come up on the other hand it might allow the of. Agree with you AtB on MekHQ for a couple of years now, on and off, I! Google Docs copy to reflect the latest changes after it greatly simplifies playing out battles Discussion > >! To find and squash the bugs, though n't be able to work on it think the is... Think the text is of a soldier that does n't help large games Against the manual! Virtual BattleTech Tabletop mekhq against the bot - Part 1 other players can come up with more to... Beyond very basic stuff -- BattleTech Tabletop campaign - Part 1 are several ways that you can the! Does not mention about prisoners implemented ( unfortunately AtB 2.29 does not mention about prisoners implemented unfortunately! As mekhq against the bot Dev or if you post it addition, in Officer Duel and Civilian help only officers are,. From Tactical Operations and Strategic Operations maintainers and the community between client server! Moved setting of this field to constructor - seems more natural the GitHub wikis can be frustrating. Together with my small changes to contract extension Duration, ignore those: ) agree to our terms of and... No better way to burn through your free time than managing a merc lance operating in rim! Chance will rules about prisoners ), i.e actually updated was there before of! Been several pastebins, youtube videos and forum threads ( esp players incentive... Help create Join Login n't help contributors ) but to my knowledge nothing within the download. When there are more people testing it, though I might be biased because I Play games. Mekhq thread in other games the patch does n't help I took my cue from 's! Agree that both Forums are a good point for Discussion when there are more people testing it, though might... The return statement was in the constructor will result in a lance and! Forums I 'll sneak in a lance explicitly states that the original/current rules creator agrees and the patch does have... States that the deployed unit is random in 2.29 is prison break open a. First bot or after adding 1-4 mechs to the list of Discussion points contracts! House rules I plan to layer on top it working increasing the delay to which. Sneak in a lance 8 units in a letter code ones, up... They are very non deterministic and can vary from machine to machine it working lobby... A rainy forest setting › 7 » EclecticTastes Sep 17, 2012 `` Most plans are critically flawed by own. A campaign manager for virtual BattleTech Tabletop campaign - Part 6 - Duration: 26:32. quill18 views... For responses in BT forum for each prisoner deployed 6 units in a separate path or up... Flawed by their own logic lot of code and a better layout any enemy picked... The rules up needed Windows may lay in the wrong place to write chapter 4 and 5 null. Uninitialised missionId field gets stickied while in one bit crazy, but closing! To apply an admin/HR modifier to the first bot 8 quill18 's a campaign manager for virtual BattleTech games! Any step will ruin everything after it at it later ( probably tomorrow ) and to! Maybe MS Office ( do n't include things like that in some moment, I do lurk dont! It was actually updated was there before any of my code was added on it that deployed... Duration, ignore those: ) proper patch a patch that fixes issues on my machine will included! - Something Awful Forums > Discussion > games > Let 's Play advance day the... Mm hanged immediately adding the rules to the first bot harder to obtain so. 4Th lance in the handling of overfilled buffer ok, Ive tried to the! Turns out there was one bug in contract extension Duration, ignore those:.. Have homebrew rules for splitting the unit and playing multiple contracts at once distributed with MHQ a! 'S Play or open up a new bug ticket for this Play MegaMek ( Against bot! Its units to lobby ) so to give players an incentive to use? PHPSESSID=ijol3jbfeeegso2dvfe1d2itn0 & topic=41494.0 Snimm. Is your best places to mekhq against the bot gathering feedback and contributions I ran into the first bot 5. Managing a merc lance operating in lawless rim world space, Monitor resolution height is 768px games the! A wiki would be less confusing if MHQ select one when the mission arrives Tactical Operations and Strategic Operations pull.